# Goal

Merge all smaller particles into a single one

# How to Play

You drag your Neutron friend with the mouse and aim at the other particles in the reactor, like you would in a 8 Ball Pool game.

Collisions need to have over a certain amount of power in order to split and/or merge things. Also there are some internal limits for how many electrons can each atom have (2 for H, 8 for the others), which could stop even very fast Free Electrons from being absorbed.

Hitting Atoms with your Neutron hard enough will produce Free Electrons, while hitting complex Molecules could cause them to split up into Atoms. Hitting Free Electrons with your Neutron won't split them further, which makes it an ideal option to start collision cascades.

Atoms can absorb fast Free Electrons or merge with other Atoms, while Molecules could merge with other molecules and absorb both Atoms and Electrons.

After merges, splits and absorption, particles gain a temporary charge that can be seen around them, that is is lost in time. While overcharged, particles cannot interact properly, they need to calm down.

Published 6 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
AuthorGlitter Punch Studio
GenreEducational
Made withGodot
TagsMouse only, Physics

Download

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Click download now to get access to the following files:

atomic_cascade.exe 96 MB
atomic_cascade.x86_64 71 MB

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